Goodnotes

A notetaking app that allows you to use it as a workbook, write on top of PDFs, add photographs and draw images (Example image below) Ways to use Goodnotes in your teaching: Design results tables to fill in in lessons – assessment/self assess Marking criteria and markschemes Good way to send differentiated work sheets without being …

Marking codes

Pupils have their writing/work returned with feedback indicated using a marking code. Pupils write What Went Well and Even Better If to respond to this. Saves time lost through teacher providing repeated feedback, and pupils engage more with feedback. Can be used for peer and self-assessment.

Feedback stickers

Create and print mark schemes and common targets on stickers to enable quick self and peer assessment. Saves the teacher time and it is a great way to train the children in becoming more accurate with marking their work.

Feedback tennis

Conversation prompts to initiate and scaffold peer discussion regarding feedback. Can be conducted in pairs or as a group, there are prompt cards provided to help instigate discussion. Points can be awarded too, similar to a game of tennis.

Critique circles

Set pupils up to work in groups (and they may remain in these groups over time) to objectively assess their work against clear criteria. Train pupils in how to provide objective and constructive feedback to encourage cooperative learning. Provide time after to refine and improve, and use and use again!

Yes/No game

Pupils select a card with 10 quick fire questions on it. They read the quick fire questions to their opponent. If they answer Yes or No they press a buzzer and keep the card. If they get to the end of the questions without saying Yes or No they keep the card. The player with …

Question roulette

Pupils are in teams and tasked to complete questions one at a time. Once the question is completed they race to the front to have it checked, if it is correct they get a gold coin (Hobby craft) and are directed to the next question. The team with the most questions completed by the end …

Speedating

Age old classic game to test keywords and their meanings by ‘speedating’ around the classroom testing knowledge of key terms against another pupil. Another version Or use the word association game to revise a concept without pausing or hesitating.

Linkee

Pupils have to define the keywords from the question on the card and use the clue and answers to work out how they are connected! First to guess wins!

Heads up app

Keyword cards appear as the pupil holds their ipad against their foreheads. 1 minute timer to ask each of the players a question (Yes/No) to decipher the key term. You can make you own deck of key terms within this app. https://itunes.apple.com/gb/app/heads-up/id623592465?mt=8