Feedback tennis

Conversation prompts to initiate and scaffold peer discussion regarding feedback. Can be conducted in pairs or as a group, there are prompt cards provided to help instigate discussion. Points can be awarded too, similar to a game of tennis.

Critique circles

Set pupils up to work in groups (and they may remain in these groups over time) to objectively assess their work against clear criteria. Train pupils in how to provide objective and constructive feedback to encourage cooperative learning. Provide time after to refine and improve, and use and use again!

Yes/No game

Pupils select a card with 10 quick fire questions on it. They read the quick fire questions to their opponent. If they answer Yes or No they press a buzzer and keep the card. If they get to the end of the questions without saying Yes or No they keep the card. The player with …

Question roulette

Pupils are in teams and tasked to complete questions one at a time. Once the question is completed they race to the front to have it checked, if it is correct they get a gold coin (Hobby craft) and are directed to the next question. The team with the most questions completed by the end …

Speedating

Age old classic game to test keywords and their meanings by ‘speedating’ around the classroom testing knowledge of key terms against another pupil. Another version Or use the word association game to revise a concept without pausing or hesitating.

Linkee

Pupils have to define the keywords from the question on the card and use the clue and answers to work out how they are connected! First to guess wins!

Heads up app

Keyword cards appear as the pupil holds their ipad against their foreheads. 1 minute timer to ask each of the players a question (Yes/No) to decipher the key term. You can make you own deck of key terms within this app. https://itunes.apple.com/gb/app/heads-up/id623592465?mt=8

Codenames game

There are two teams. Using a 5 x 5 grid there are ‘spies’ hidden on the grid and one blac ‘assassin’. The aim is to discover their team’s spies first to win the game. If they hit the assassin they lose the game. If they hit an innocent bystander (neither a spy or an assassin, …

My favourite no

Pupils have to complete some short questions at the start of the lesson on either post it notes or small cards. The teacher collects them in and quickly creates two piles of correct and incorrect answers. Using a visualiser a couple of these are shared to celebrate the strong responses, whilst also celebrating the mistakes …

Misconception plenary

Plenary activity where 4 answers are displayed on the board. Pupils are asked which answer reflective of a question, for example which answer is equivalent to 320 x 100. A discussion ensues surrounding these 4 answers where the children have to decide which is a true reflection, why, and why the wrong answers are wrong. …